Pursuit and Escape
Roles: pursuer, quarry, chase, escape, capture, territory, evasion
The dynamic between a pursuer who wants something and a quarry who resists giving it. As a source domain, pursuit-and-escape provides a minimal model of conflict driven by asymmetric desire: one party advances, the other retreats, and the outcome depends on persistence, strategy, and terrain. Structurally useful because it reduces complex negotiations to their motivational skeleton — who wants what, who resists, and what changes when one side stops running.
As Source Frame (2)
- Every Scene Is a Chase Scene → theatrical-directing
- Red Herring → argumentation, detective-fiction