Games and Play
Roles: player, opponent, rules, strategy, winning, losing, turn, move
Structured and unstructured ludic activity. As a source domain, games and play contribute the logic of rules, turns, strategy, opponents, and stakes. Distinct from the puzzles-and-games frame (which emphasizes cognitive challenge) in that it foregrounds the embodied, social, and competitive dimensions — the rope you pull, the ball you throw, the person across from you.
As Source Frame (1)
- Tug of War with a Monster → psychotherapy