Dice and Games
Roles: player, dice, throw, outcome, chance, skill, rules, stakes
The domain of games involving randomized elements — dice, lots, knucklebones, and other devices that produce outcomes the player cannot control. As a source frame, dice and games foreground the structural distinction between what is random (the throw) and what is skillful (the play given the throw). Unlike pure strategy games (chess), dice games force the player to work with uncontrollable inputs. Unlike pure chance (lottery), they reward adaptive response to the random element. This makes the frame especially productive for mapping situations where agents must exercise judgment within constraints they did not choose.
As Source Frame (1)
- Life Is a Game of Dice → ethics-and-morality